THE PROJECT:
Built a gamified educational tool that captivates and educates girl scouts, ages 6 to 16. Create an indoor touch-activated, table-based experience which allows scouts to explore STEM careers.
Built a gamified educational tool that captivates and educates girl scouts, ages 6 to 16. Create an indoor touch-activated, table-based experience which allows scouts to explore STEM careers.
ROLE:
Visual Design
UI DESIGN
VIDEO / PRINT PRODUCTION
Visual Design
UI DESIGN
VIDEO / PRINT PRODUCTION
ART DIRECTION
> VISUAL DESIGN
> VISUAL DESIGN
> GAME QUESTIONS
> VINYL WRAP
> FINAL BUILD
> HANDS-ON