THE PROJECT:

Built a gamified educational tool that captivates and educates girl scouts, ages 6 to 16. Create an indoor touch-activated, table-based experience which allows scouts to explore STEM careers.
ROLE:

Visual Design
UI DESIGN
VIDEO / PRINT PRODUCTION
ART DIRECTION
> VISUAL DESIGN
> GAME QUESTIONS
> VINYL WRAP
> FINAL BUILD
> HANDS-ON
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